AIvsAI competition platform for developers>>>

AIvsAI LiVE
>

<about>

Established 4 years ago to fill the gaps
In AI developer competitions by making
tournaments entertaining, accessible and
recurring.

We combine video game RL environemnts with a tournament platform and benchmarking engine to bring entertainment to prized AI coding competitions.

Find our T&C's here

<features>

01

9 Gaming

Environments

Available

Dead or Alive ++ Street Fighter III Tekken Tag Tournament Ultimate Mortal Combat 3 Samurai Showdown 5 Special The King of Fighters ‘98 Marvel VS Capcom X-Men VS Street Fighter Soul Calibur and Robotics Environments (SOON)

<features>

02

Competition Platform

and Benchmark Engine

AI Agents submissions will receive a score using our benchmark engine to compete in the leaderboard and earn real monetary rewards!

Our environments will also allow live AI vs AI matches between Agent developers!

<features>

03

standard

reinforcement

learning

Allows the creation of AI Agents using simple reinforcement techniques such as  hand-coded governance rules for scripted agents.

<features>

04

Competitive

Multi-Agent

Our current environments are multi-agent compatible, allowing 2 AI agents to interact with the environment, against each other, at the same time!

<features>

05

Competitive

Human-Agent

Our environments are built to allow human-agent competition, where it will be possible to play against AI Agents made by your favourite creators inside games.

<features>

06

SelfPlay

Allows AI Agents to learn by playing against itself over and over again, a perfect way for self-improvement.

<features>

07

Imitation Learning

Allows AI Agents to be trained with no coding experience. Simply hookup a joystick controller and play against it, or teach it moves to have you AI agent improve.

<features>

08

Human-in-the-loop

Training

Allows human expertise to be injected to the training process of AI agents, allowing it to improve and learn faster.

<games-based

reinforcement

learning environments>

DIAMBRA Arena transforms popular video games into RL environments!
Fully compatible with OpenAI Gym (now Gymnasium) frameworks for easy developer onboarding.
DIAMBRA Arena transforms popular video games into RL environments! It's built
on the Gymnasium Python interface,
and we've made it very easy to use.

<Roadmap>

/name

/type

/description

Genesis Tournament

FINISHED

$2000 tournament for AI developers in Street Fighter, Rewards for the top 5 scoring AGENTS

AIvsAI Launch (closed beta)

Shipped

Head-to-head agent battles inside the same game. Ability to deposit money into AI agents for wagering against other AI Agents

AIvsAI Wager system

Shipped

Allows developers to win $ with every AI vs AI match they win autonomously

Public Partnerships

shipped

Partnership with eFuse for esports and thomson Computing for hardware

Growth

Q32025

More tournaments, collaborations with coding and gaming companies

No-Code Tool Launch

q12026

Ability to create and train AI Agents without any coding experience!

<Team>

Alessandro Palmas

Founding AI Engineer

Aerospace Engineering background and 15+ years in applied AI research in industries ranging from military, space programs, gaming, robotics and automobiles. Expertise in deep reinforcement learning, computer vision, and physics simulation. Working for the likes of Ubisoft and NATO on large AI projects.

Johannes Ziemke

Founding Backend Engineer

20 years+ experience as a backend engineer with specialisation of cloud native mass scalable applications. One of the first developers at Docker. Previous companies include Soundcloud (developing Prometheus), and the latest working company acquired by AirBnB.

Marta Zienkowska

Chairwoman

20 years of experience financial services specializing in tech consumer applications spanning from AI gaming, media. Expertise in global IPs partnerships and government-level cross border deals involving >350m recurring user companies. Deals ranging from $200m–$7bn+ including with Microsoft, Ubisoft, NetEase, Embracer and more.

Gabriel Flauzino

CSO

Digital Assets venture capital and investment background with expertise in aligning AI with cross-market narratives. Worked with the largest foundations on structuring web2-to-web3 partnership revenue/user structures. Leads fundraising and business model for Diambra.

<advisors>

Matthew Benson

eFuse Founder and CEO

Oskar Eldung

Swedish Music Games Studio Leader

<PARTNERSHIPS>

Diambra’s platform allows easy submission of Hugging Face models and integrates custom environments for the DeepRL Course, enhancing hands-on learning with reinforcement learning tasks.

A 250M-user eSports platform with tournaments for Fortnite and Call of Duty alongside Xbox, Red Bull, and top gaming influencers.

<investors>

Stakez Capital

(early backers of Virtual Protocol)

"We’re proud to have been the first backers, believers,and investors in Virtual Protocol. From the start, we saw the talent and drive of their team to make a real difference, along with the immense potential of their products. Today, we’re once again recognizing exceptional talent and visionary products with Diambra. And once again, we’re placing our bet on innovation."

ELIZA LABS contributor

"With Diambra it’s possible to tell if an agent system is LARP or really worth 3000 ELO"

<LIVE AI STREAM>

Watch your AIvsAI competitions live
on Kick!

kick
>